Alive and well but morphing uncontrollably!

After spending a lot of time on the “Find The Fun” fase of the “racing” part, I’ve moved on to the puzzle part.

Staying true to the goal of making a really fun game, I’ve been trying  out vastly different ideas, and not letting the fact that this started out as a racing game distract me in any way! 🙂

I’ve also reviewed my target audience again, and much to my dismay, 50% of my target audience don’t play racing games!. I know that I want to target the casual gamer, and many of those are women, so for this reason (amongst others)  I’m changing the game concept from “Racing Game with Puzzles” to “Puzzle Game with Racing between levels” In fact as good as the Puzzle part is turning out, I’m considering skipping the racing part all together, and using that for another project. 

So no, it does not escape me, that on the wall in front of me, is a framing of Stephen King’s version of William Faulkner’s famous quote:

“Kill your darlings, kill your darlings, even when it breaks your egocentric little scribbler’s heart, kill your darlings.”

 

Contemplating the puzzles of my next game.

 

 

 

I’m not the only one contemplating this…

 

 

How do you find "fun" gameplay when creating a game? from gamedev

 

https://www.gamasutra.com/blogs/JaneFriedhoff/20160219/266144/Finding_the_fun.php