After a long time on the shelf, I’m finally picking up development of PaperRacers.

I’ve had the basic idea of how I’d like to approach it, and a rough gameplay plan ready in my head for quite some time now.

I’ve settled on Mark Siblys fantastic Monkey 2 ( ) as the development language and platform.

Whilst the Original PaperRacers was a basic adoptation of the pen and paper game, PaperRaces Reloaded, will be a Realtime topdown 2D Racer.


This post would not be complete, without a video of my super early prototype testings: